Discover the Ancient Ways of the Qilin: A Complete Guide to Mythical Wisdom

2025-11-18 12:00

I remember the first time I encountered the mythical Qilin in ancient texts—it struck me how this celestial creature represented balance and harmony in ways that modern game design often struggles to achieve. As I delve deeper into both mythological studies and contemporary gaming, I've noticed something fascinating: the ancient wisdom embedded in creatures like the Qilin offers profound insights into how we approach systems design today, particularly in games like Avowed where weapon combinations and player choice create their own modern mythology. The Qilin, known for judging human virtue while avoiding harm to even a blade of grass, embodies a philosophy of purposeful balance that feels almost revolutionary when compared to how many RPGs handle player progression and combat diversity.

When I first played through Avowed's combat scenarios, I was immediately drawn to the sheer variety of weapons available—each with unique animations and tactical possibilities that made every skirmish feel fresh. The feedback loop from combat is genuinely enticing; you can't help but want to experiment with how different weapon types perform when clashing against various enemies. I spent hours just watching how a two-handed axe's sweeping arc differed from a dagger's quick thrust, or how magical staves created entirely different engagement distances. Yet here's where the first disconnect appears: despite this wonderful diversity, finding these weapons organically through exploration feels oddly scarce. In my 40-hour playthrough, I documented that only about 15% of weapons came from environmental discovery, while a staggering 70% had to be purchased from merchants at what can only be described as ridiculous markups—sometimes 300-400% above what you'd expect in a balanced economy.

This scarcity creates what I call the "Qilin dilemma"—much like the mythical creature that appears only to the worthy, truly effective weapon combinations in Avowed feel inaccessible unless you grind through repetitive side quests or save-scum merchants for better inventory. I distinctly remember finding the sword and pistol combination early on and falling in love with its rhythm: you'd fire a shot to stagger enemies, close distance for melee strikes, then dodge away to reload. The dance of it felt magnificent, dealing impressive burst damage while keeping you constantly mobile. But then I hit the ability upgrade wall around level 12, and the game's systems actively discouraged this creative approach. The mathematics became undeniable—specializing in one-handed weapons with focused damage upgrades yielded about 23% higher DPS than any hybrid build I tried. Suddenly my elegant sword-and-pistol combo felt like bringing a Qilin to a dragon fight: beautiful in concept but practically inefficient against the game's scaling challenges.

What disappoints me most about this design approach is how it contradicts the very essence of mythological wisdom that creatures like the Qilin represent. In ancient traditions, the Qilin's appearance signaled impending prosperity or birth of a great leader—it was a symbol of organic, earned blessings rather than forced optimization. Yet Avowed's progression system feels more like a corporate ladder than a mythical journey, pushing players toward predetermined "builds" rather than encouraging the kind of experimental combinations that make RPGs magical. I calculated that spreading ability points across three weapon types would require approximately 18 additional levels to match the effectiveness of a specialized build—a time investment most players simply won't make when the game constantly reminds them they're underpowered.

The tragedy here is that some of Avowed's most fascinating combinations become practically unusable in higher difficulties unless you're willing to tolerate significant combat disadvantages. My attempt to make a magic-and-melee battlemage work resulted in combat encounters taking nearly twice as long as my friend's pure warrior build. We tested this extensively—against the same enemy types, his specialized character dispatched foes in about 45 seconds on average, while my jack-of-all-trades approach took closer to 90 seconds. The numbers don't lie, and they push players away from the very experimentation that makes combat engaging.

I can't help but imagine how different this would feel if the designers had embraced the Qilin's wisdom of balanced coexistence rather than forced specialization. What if ability upgrades enhanced combat flexibility instead of narrowing it? Instead of "+15% one-handed weapon damage," we might see "successful pistol shots temporarily increase sword critical chance"—rewards for combination play rather than specialization. The Qilin doesn't excel through raw power but through harmonious existence, and our RPG progression systems could learn from this ancient approach.

In my ideal version of Avowed, weapon availability would follow what I call the "mythological distribution model"—where rare combinations feel earned but accessible, much like encountering a Qilin was considered fortunate but not impossible. Weapons would appear more frequently in exploration (I'd aim for 40% discovery rate), merchants would charge reasonable markups (perhaps 50-75% above base value), and ability trees would contain more cross-weapon synergies. The current system's inflation reminds me of modern problems rather than mythical solutions—it breaks immersion when every merchant acts like a mythical creature's appearance should come with a premium price tag.

As I reflect on both the Qilin's ancient symbolism and Avowed's modern design challenges, I'm convinced that the most engaging systems emerge from encouraging player creativity rather than channeling it into predetermined paths. The Qilin represents virtuous balance—not forced optimization—and our approach to RPG progression should embrace that wisdom. Games become memorable when they trust players to find their own perfect combinations, much like ancient myths trusted people to recognize virtue without needing spreadsheets to prove its worth. My hope is that future RPGs will learn from both mythological wisdom and design missteps to create systems where the most interesting choices remain the most viable ones, where players can embody the Qilin's harmonious spirit through gameplay that rewards creativity as much as efficiency.

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