Discover the Best Online Casino for Real Money Wins in 2024
I still remember the first time I fired up a wrestling GM mode back in the early 2000s—the thrill of drafting my roster, the agony of budget constraints, and that constant competitive itch to outbook both the game and my friends. For over two decades, we've been dreaming of what online multiplayer could bring to this beloved mode, and when 2K announced it was finally coming in WWE 2K25, I practically cheered louder than a WrestleMania crowd. But after spending nearly 50 hours with the new GM mode, I've got to be honest: what should have been a slam dunk feels more like a botched finish.
The core framework remains brilliantly intact, which is both comforting and frustrating. Just like in previous iterations, GM mode operates with similar goals as Universe, but whereas the latter is more of a storytelling sim, GM offers a more competitive angle. You're still the fantasy booker, but here you draft wrestlers, create match cards, and upgrade your production value over time, trying to outdo either the CPU or friends as measured in milestones and dollars. That fundamental tension between creative vision and business management has always been GM mode's greatest strength. I found myself constantly making tough choices—do I spend my limited $2.5 million budget on signing Becky Lynch, or do I invest in better pyro to boost my popularity meter? These are the delicious dilemmas that make this mode so addictive.
When I heard online multiplayer was finally coming, my mind immediately raced with possibilities. I envisioned running a full 52-week season against my friend in California, trash-talking each other as we stole each other's talent and countered each other's booking decisions. The one thing I've wanted for so long in GM mode finally arrives in 2K25: online multiplayer. Sadly, it's not where it should be and feels like a half-measure as a result. The implementation is bafflingly limited—you can only play with one other person, seasons cap at 13 weeks (down from the 25 available in single-player), and there's no asynchronous play option. My friend and I tried to coordinate our schedules for three weeks just to complete a single season, and when we finally managed it, the experience felt rushed and incomplete.
What's particularly frustrating is how close they came to getting it right. The foundation for incredible online competition is clearly there. When my rival GM stole Roman Reigns from my roster by offering him $800,000—nearly double what I was paying—I felt genuine outrage and admiration simultaneously. That's the magic this mode can create. The production upgrades, talent development systems, and fan satisfaction metrics all translate beautifully to competitive play. But without the ability to play at our own pace or include more players, it's like having main event talent stuck in a dark match.
This half-realized potential reminds me of another competitive space where execution matters just as much as ambition—gambling platforms. When you're trying to discover the best online casino for real money wins in 2024, you're not just looking for flashy presentation; you need robust features, smooth performance, and systems that actually deliver on their promises. The parallel is striking—both in virtual wrestling management and real money gaming, the difference between satisfaction and frustration often comes down to whether the developers understood what players actually wanted from the experience rather than just checking a feature box.
I reached out to several community tournament organizers who've been running offline GM mode competitions for years. Mark Jensen, who's organized GM mode tournaments at wrestling conventions since 2018, told me "We were ready to take our 32-person bracket online, but the limitations make it impossible. The 2-player maximum and shortened season undermine the competitive depth that made our tournaments special." His disappointment echoes what I've heard across forums and Discord servers—the community was prepared to embrace this feature wholeheartedly, but 2K didn't build it to accommodate how people actually want to compete.
After playing through multiple seasons both solo and online, I've come to a bittersweet conclusion: GM mode in WWE 2K25 is simultaneously the best and most disappointing version we've ever received. The single-player experience has been refined with smarter AI opponents and more meaningful progression—I particularly love how your production upgrades visibly affect your show's presentation over time. But the online component, while technically functional, fails to capture the social competition that defines this mode's potential. It's like they built a gorgeous wrestling ring but forgot to install the ropes properly.
Here's what I hope happens: 2K treats this online implementation as version 1.0 rather than the finished product. With expanded player counts, flexible scheduling, and proper tournament support, GM mode could become the definitive way for wrestling fans to compete creatively. Until then, I'll still be playing—mostly offline—and dreaming about what could have been. Because when you discover the best online casino for real money wins in 2024, you expect seamless execution, not compromised dreams. GM mode's online play deserves that same standard, and frankly, so do we as players who've been waiting over twenty years for this feature.